The Silent Hunter games have always excelled at this. The only thing more horrible than successfully torpedoing four ships and watching them catch fire and sink out in the freezing, inky wetness a thousand miles from anywhere is being on the other side of that coin, in a hunted sub. Which is to say life was basically the worst thing. Riffing off the fact that subs in World War II often acted as independent vessels, Silent Hunter gives you your own ship with your own crew and your own mission, and in simply allowing you to prowl the oceans like some phallic sea monster it ends up providing both incredible freedom and an overwhelmingly atmospheric vision of what life was like for all those sailors in WWII.
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For anyone who hasn't played them, Silent Hunter games are capable of great things. Once again a 'Sexual tension as men rub past one another in corridors' checkbox is conspicuous by its absence, and once again I ended up with a history-tastic 70 per cent. Meanwhile the game updates a judgemental 'realism' percentage at the bottom of the screen. Does anybody here know if it's possible to use the velocity vector method for targetting in 4 and how I can correctly adjust the TDC so it will allow me to continue with my old targetting methods?Īs usual for this World War II u-boat sim series, your first task in Silent Hunter 5 is going into the options and filling out a long checkbox questionnaire while the game holds a protractor and set square up to your masculinity.
However, due to the changes is how the TDC operates in 4, I really can't figure out how to reapply my old method of targetting. The TDC in III was extremely good in this regard since I could place my uzo/periscope at 0 degrees, mark AoB at 90 degree and input the speed and then adjust the scope as needed and the shot would be recalculated automatically. I would then get ahead of my target and turn my U-boat 90 degrees and use the velocity vector to calculate my shot which is an incredibly accurate method for manual targetting. In Silent Hunter III, I used to try to put my U-boat parallel or near parallel to the enemy course and adjust my speed so that the bearing of my enemy became constant. I'm a veteran of Silent Hunter III and just recently picked up 4 and have been having difficulty managing the manual targetting of 4.